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Written Response

This is our first coursework - written response. Each member are required to write a written response on one main ideas of our topic based on three academic sources.

01

Chua Kay Chun

Main Point 1: Provide a virtual environment for education.

First Draft of Written Response

A Brief Response on the Selected Articles Regarding the Uses of the Virtual Environment Provided by Virtual Reality (VR) and Augmented Reality (AR) in Online Education

By Chua Kay Chun

 

                As time passes, Virtual Reality (VR) and Augmented Reality (AR) are slowly making their way into education. The existence of VR and AR provides students with a virtual learning environment, which is a whole new experience full of possibilities. This response provides a brief overview of how the virtual environment provided by VR and AR helps in education, and the following selected articles will prove this point. Firstly, AR and VR can virtually construct any teaching scenario for educational purposes (Han Ying & Zhang Bo, 2020). Class recordings that are made during lessons can be shared and saved for a long period, allowing students to do revision repeatedly and have a better understanding of their course or subject. Meanwhile, AR and VR can immerse students in historical events by further engaging their senses in the teaching situation, listening to and experiencing the stories of the martyrs described in the book. Relying on VR and AR, the interest in teaching and students’ interest is improved. Secondly, students can learn without much physical space, time, scope and resource constraints (Joel & Kang Hao, 2022). Since AR and VR have provided a virtual environment and virtual learning material, a safe learning environment without real safety hazards and consequence of failure are created. Thus, students can do experiments repeatedly and explorations to gain confidence to tackle similar problems in the real world. Lastly, AR and VR provides a virtual environment to construct the challenging trainings without any concerns (Schott et al, 2021). VR and AR have great potential to support training as they can provide various training scenarios. For example, medical training nowadays usually involves with AR and VR as they can provide intuitive interaction, a sense of physical imagination and, a sense of presence and immersion. In conclusion, AR and VR can provide remote and flexible learning which leads to better academic achievement through the virtual environment created.

(315 words)

Finalized Version of Written Response

A Brief Response on the Selected Articles Regarding the Uses of the Virtual Environment Provided by Virtual Reality (VR) and Augmented Reality (AR) in Online Education

By Chua Kay Chun

 

                As time passes, Virtual Reality (VR) and Augmented Reality (AR) are slowly making their way into education. The existence of VR and AR provides students with a virtual learning environment, which is a whole new experience full of possibilities. This response provides a brief overview of how the virtual environment provided by VR and AR helps in education, and the following selected articles will prove this point. Firstly, teaching scenarios that can be used frequently can be virtually constructed with VR and AR (Han Ying & Zhang Bo, 2020). Class recordings are made during lessons and can be shared and saved for a long period, allowing students to do revision and have a better understanding. Meanwhile, AR and VR can immerse students in historical events by further engaging their senses in the teaching situation, listening to and experiencing the stories of the martyrs described in the book. Relying on VR and AR, the interest in teaching and students’ interest is improved. Secondly, students can learn without much physical space, time, scope and resource constraints (Joel & Kang Hao, 2022). Since AR and VR have provided a virtual environment and virtual learning material, a safe learning environment without real safety hazards and consequence of failure are created. Thus, students can do countless experiments and explorations to gain confidence to tackle similar problems in the real world. Lastly, training that is challenging and consists of various complex operations can be conducted without any concerns in the virtual environment provided by VR and AR (Schott et al, 2021). VR and AR have great potential to support training as they can provide various training scenarios. For example, medical training nowadays usually involves VR and AR as they can provide intuitive interaction, a sense of physical imagination and, a sense of presence and immersion. In conclusion, AR and VR can provide remote and flexible learning which leads to better academic achievement through the virtual environment created.

(321 words)

Sources:

1. Educational Opportunities and Challenges in Augmented Reality: featuring implementations in Physics education.

   Link: https://ieeexplore.ieee.org/document/9755165

2. A VR/AR environment for Multi-User Liver Anatomy Education. 

   Link: https://ieeexplore.ieee.org/document/9417662

3. Design of Ideological and Political Teaching Assistant System Based on AR and VR Technology.

   Link: https://doi.org/10.1145/3419635.3419699

02

Archie Vun Wei Kian

Main Point 2: Designed to be effortless and user-friendly. 

Finalized Version of Written Response

A Brief Written Response on the Selected Articles Concerning Effortless and User-Friendliness of Virtual Reality (VR) and Augmented Reality (AR) in Online Education

By: Archie Vun Wei Kian

​

Recent advancements with virtual reality and augmented reality technology, also known as VR and AR respectively, has made it readily accessible to the public. VR and AR has been touted as the next generation of technology by many enthusiasts claiming that it will revolutionise the world. The implementation of VR and AR has brought benefits for to the people with its effortless and user-friendliness, especially in online education, and the following three selected articles will emphasize this point. Firstly, VR and AR can offer to deal with the physical distance requirement by establishing a sense of “really being” in a class (Chessa et al, 2021). This is because students are able to attend class through VR in a pre-rendered classroom and talk with teachers and classmates, just like in real life. Thus, eliminating the loneliness felt otherwise. Secondly, VR and AR can provide students who lack access to industry-standard equipment at home an alternative to physical laboratory (Knox et al, 2019). Students that are studying engineering or other subjects that requires industry-standard equipment can use VR or AR to simulate the necessary equipment and test the results in real-time. This can help students or even professors to progress with their work or projects even without going to a laboratory. Lastly, VR and AR can be used to engage users in cultural and historical learning trips (Kargas et al, 2023). By utilising the technology’s tool, historical and cultural sites can be recreated one for one in its entirety. People can put on their VR or AR headset and learn and explore those places in the comfort of their own home. In conclusion, VR and AR is simple and convenient to use. It allows us to experience a classroom environment. It also grants students a virtual laboratory to do their assignments. Finally, it helps us learn history through learning trips. I hope that VR and AR can be even more commonplace that it is now.

(323 words)

Sources:

1. The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and         virtual reality social platforms.

   Link: https://doi.org/10.1080/0144929x.2021.1957017

2. Integration of Mixed Reality into an Engineering Laboratory Experience for Online Students.

   Link: https://doi.org/10.1109/fie43999.2019.9028701

3. Cultural industry’s strategic development: reaching international audience by using virtual reality and augmented               reality technologies.

   Link: https://doi.org/10.3390/heritage6060246

03

Lim Jin Wei

Main Point 3: Enhance learning satisfaction. 

Finalized Version of Written Response

A Brief Written Response on the Selected Articles on the advantages of implementing AR and VR for enhancing learning satisfaction

By: Lim Jin Wei

​

The incorporation of Augmented Reality (AR) and Virtual Reality (VR) technologies into educational settings has received a lot of attention in recent years. These immersive technologies have the potential to transform traditional learning methods by providing students with an enriched and engaging experience. This brief overview examines how AR and VR enhance learning satisfaction through AR and VR help to promote teaching innovation and accommodate students’ fragment learning modes, VR and AR transforms presentation experiences and unprecedented access to engaging content, complex concepts, and virtual world. Firstly, AR and VR help to promote teaching innovation and accommodate students’ fragment learning modes (Yang, 2022). This is because the combination of AR and VR technologies is beneficial towards students or teachers as with conventional computer displays allows for a smooth transition from two-dimensional to three-dimensional representations is more immersive. Therefore, it helps in breaking free from the limitations of current educational technologies and emerges as a tool to improve visualisation, assisting students in becoming more interested in studying. Furthermore, VR and AR transforms presentation experiences (Rau et. al, 2021). To further clarify, students or teacher benefit from the application of AR and VR in education because AR and VR can help in the more intuitive visualisation of complex data, which consistent with the idea that these technologies can improve data visualisation in presentations, making complex information easier to understand for audiences. According to AlGerafi et. al (2023) stated student will have unprecedented access to engaging content, complex concepts, and virtual world. For instance, AR and VR technologies enable students to interact with complex concepts in virtual worlds, providing them with unprecedented access to engaging content. These immersive experiences go beyond traditional teaching methods, providing students with new ways to understand and interact with educational content. Finally, AR and VR technologies will transform presentation experiences by encouraging teaching innovation and catering to students' fragmented learning modes, Students will have unprecedented access to engaging content, complex concepts, and immersive virtual worlds.

(327 words)

Sources (Need Changes):

1. The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and         virtual reality social platforms.

   Link: https://doi.org/10.1080/0144929x.2021.1957017

2. Integration of Mixed Reality into an Engineering Laboratory Experience for Online Students.

   Link: https://doi.org/10.1109/fie43999.2019.9028701

3. Cultural industry’s strategic development: reaching international audience by using virtual reality and augmented               reality technologies.

   Link: https://doi.org/10.3390/heritage6060246

04

Chin Jin Ren

Main Point 4: New experience on new technology

First Draft of Written Response

A Brief Written Response on the Selected Articles Concerning the New Experience of Augmented Reality and Virtual Reality in Online Education

By Chin Jin Ren

 

                Augmented reality and virtual reality (AR and VR) are emerging technologies that have gained popularity in recent years. Nevertheless, their integration into online education is still relatively new, but it still presents various benefits: virtual environment, user-friendly, and learning satisfaction. The implementation of AR and VR into online education has brought new experiences to teachers and students. This written response will focus on the new experience of AR and VR in online education based on the three academic sources. Firstly, schools can provide extensive training sessions for students and teachers to introduce new technologies, AR and VR (Cook et. Al, 2019). This is because students and teachers will have an overview on the value of AR and VR in online education which also leads to a better first experience. Moreover, demonstrations can be done for better understanding of these technologies. Secondly, institutions can provide students with opportunities through establishing partnerships with AR and VR industry such as guest lectures and internships (Soylu, 2023). With this approach, students will be able to gain valuable insights and increase their exposure to AR and VR technologies. This way, it enhances students’ familiarity with these technologies and has no difficulties in carrying out practical work or tasks. Lastly, an increasing number of schools have begun to experience and implement AR and VR into online education due to the increasing popularity of AR and VR technologies (Lin et. al, 2022). This enables students to enjoy immersive experience that has only occurred in their imagination before. In conclusion, students can experience a more improved and enhanced quality education through the implementation of AR and VR in online learning. One of the main drawbacks is the students’ and teachers’ lack of experience in AR and VR technologies. However, sufficient training and practising can provide students with better hands-on experience of AR and VR technologies as they are the future of online education.

(315 words)

Finalized Version of Written Response

A Brief Written Response on the Selected Articles Concerning the New Experience of Augmented Reality and Virtual Reality in Online Education

By Chin Jin Ren

 

                Augmented reality and virtual reality (AR and VR) are emerging technologies that have gained popularity in recent years. Nevertheless, their integration into online education is still relatively new, but it still presents various benefits: virtual environment, user-friendly, and learning satisfaction. The implementation of AR and VR into online education has brought new experiences to teachers and students. This written response focus on the new experience of AR and VR in online education based on the three academic sources. Firstly, schools can introduce AR and VR technologies by providing extensive training sessions for students and teachers (Cook et. al, 2019). This is because students and teachers will have an overview on the value of AR and VR in online education which leads to a better first experience. Moreover, schools can guide students for better understanding of these technologies. Secondly, institutions can provide students with opportunities through establishing partnerships with AR and VR industry such as guest lectures and internships (Soylu and Lee, 2023). Students will be able to gain valuable perception and increase their exposure to AR and VR technologies. This way, it enhances students’ familiarity with AR and VR technologies and has no difficulties in carrying out practical work or tasks. Lastly, an increasing number of schools have begun to experience and implement AR and VR into online education due to the increasing popularity of AR and VR technologies (Lin et. al, 2022). This enables students to enjoy immersive experience that has only occurred in their imagination before. In conclusion, students can experience a more improved and enhanced quality education through the implementation of AR and VR in online learning. One of the main drawbacks is the students’ and teachers’ lack of experience in AR and VR technologies. However, sufficient training and practising can provide students with better hands-on experience of AR and VR technologies as they are the future of online education.

(313 words)

Sources:

1. Challenges and Strategies for Educational Virtual Reality.

   Link: https://doi.org/10.6017/ital.v38i4.11075

2. Metaverse in Education: Vision, Opportunities, and Challenges.

   Link: https://doi.org/10.48550/arxiv.2211.14951

3. Embracing the VR/AR Era: Are College Students Prepared?.

   Link: https://c21u.gatech.edu/sites/default/files/publication/2023/07/Embracing_the_VR_AR_Era_C21U_2.pdf

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